I am very slowly learning new words, and as I learn, I am trying to develop good pronunciations. Hear is me saying “Hello” in Mandarin (Nǐ hǎo / 你好). Here’s me saying “Goodbye” in Mandarin (Zàijiàn / 再见). There are… Continue Reading →
Does game-based learning improve academic outcomes, or does it only boost engagement? Do people learn academic content better from playing a game than from conventional instruction? I’m an advocate for game-based learning because there is a different kind of framework… Continue Reading →
This week’s exploration of gamification highlighted how digital games can support student engagement and deeper learning when used intentionally in the classroom. One of the most interesting examples we looked at was the use of Minecraft in educational settings. Minecraft… Continue Reading →
As I continue exploring how technology can support inclusive education, I have begun to see how digital tools can help build stronger classroom communities. Inclusion is not only about ensuring students can access learning, but also about ensuring they feel… Continue Reading →
Another key aspect of inclusive education is recognizing that students learn in different ways and at different paces. Technology can support inclusive classrooms by allowing teachers to present information in multiple formats and by giving students flexibility in how they… Continue Reading →
Gamification can be a great way to engage students in learning, but it’s important it is implemented correctly and intentionally designed. I asked chat gpt to answer the following prompts: What design features make a game more effective in promoting… Continue Reading →
Over the past week, we explored gamification and game-based learning. To begin the last class, we got a presentation on Minecraft. Specifically using Minecraft in an educational setting, which can, in turn, hit curriculum goals, enhancing student learning. Minecraft education… Continue Reading →
It turns out that I really enjoy Minecraft. I had never played before, but after Kara’s presentation on Minecraft: Education Edition, I got curious and decided to give it a try. I explored the lesson library and was amazed by… Continue Reading →
Creating an Accessible Canada – Image created with ChatGPT Nano Banana 2.0 In society we often don’t think of accessibility until we are in a situation where our needs aren’t being met. For some, accessibility is an everyday challenge because… Continue Reading →
Signed up for a one-time beginner wheel throwing class at a craft studio near my house. It was $20 for an hour and a half of throwing, and you could keep 2 pieces. It was just me in the “class”… Continue Reading →
Game-based learning and gamification can be highly effective in increasing engagement and helping students understand complex concepts in an engaging way. That being said, not all gamification is equally effective. With my inquiry project, I have come to realize that… Continue Reading →
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For this lesson, I thought I would write more a reflection that would be a precursor to using the compass. This is based off a lesson that we had in Teaching Physical Education and Health that combines P.E and Language… Continue Reading →
Hey! Mitt namn är Macy. Valkommen till min tredje blogg. Here’s my Swedish update – I have a 41-day streak on Duolingo. We’re still learning all about food – this is a common theme! According to Google’s AI overview, “Swedish… Continue Reading →
We all know the classic car rental spots – Alamo, Budget, Hertz, etc (my personal favourite is Alamo – they have never done me wrong). They’re in so many different countries and have long had a monopoly on the car… Continue Reading →
Canada vs. Sweden at the 2025 4 Nations Face-Off: https://www.sportsnet.ca/nhl/article/canada-sweden-thrilled-by-pace-of-play-at-4-nations-its-not-an-all-star-game/ Hej! As of Tuesday, March 10, I have a 45-day Swedish streak on Duolingo. Today, I learned the words en servitör (a waiter), en läkare (a doctor), en bonde (a… Continue Reading →
This week I am thinking a lot about my pod project and how excited I am for it. My group is exploring how podcasts can be used in the classroom to assist with education. Besides helping with the planning and… Continue Reading →
Sewing Day: Putting My Learning to the Test Today felt like the real test of everything I’ve been learning. After practicing and gathering advice from more experienced sewers, I finally sat down to sew the curtains. I had been given… Continue Reading →
This week in EDCI 336, we explored the concepts of gamification and game-based learning in education. While similarly named, they are different things: Gamification is about integrating elements from games into learning activities to increase engagement; such elements include badges,… Continue Reading →
This week in EDCI 336 we learned about several models outlining how to integrate EdTech in the best way for student learning. Specifically, we focused on the Community of Inquiry (CoI), SAMR, TPACK, and Technology Integration Matrix (TIM) Models. Today,… Continue Reading →
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