Topic 11 Learning Objectives
Class Time
Why 3D Design and Print in K-12 Education?
- Active Learning: One of the great things about 3D Design is that is inherently an active learning activity, as long as everyone in your class has access to a laptop that is. Get learners actively engaged in skill development for as much time as possible as soon as possible. “Learning is not a spectator sport!”
- Choice in Learning: Learners should be given as much choice as possible during the activities so that the instruction can meet their needs as closely as possible. If possible, encourage students to use solve a problem to solve, or pursue a passion. As much as possible avoid leading your students on a Forced March through the curriculum (aka lots of traditional lecturing).
- Differentiated Learning: If possible, allow participants to work at their own pace, and customize the instruction so that participants can get out of it what they need or want.
- Cross-Curricular: 3D Design and Printing can be naturally integrated into other subject areas as diverse as Math, Geometry, Language Arts, and History/Culture.
3D Printing to Support Language Revitalization

The UVic Libraries’ Digital Scholarship Commons partnered with the Esquimalt Nation language revitalization program and the W̱SÁNEĆ high school to help create refrigerator magnets letters and play blocks to help younger language learners have access to some of the same types of manipulatives that people learning the English or French languages have access to.
Here is where you can find the SENĆOŦEN letters and blocks models (the DSC does not have permission to make the lək̓ʷəŋən letter and block models public, but please contact Rich McCue if you are interested in them and he will put you in touch with our contact at the Esquimalt Nation language revitalization program). If you have access to a 3D printer, you can print letter and block sets on your own.
Reflection Activity
Please write down on a piece of paper your thoughts and reflections on the following questions:
- How might 3D Design & Printing be a useful pedagogical tool for your students?
- What are some potential problems or pitfalls you might encounter when using 3D Design & Print in K-12 classrooms?
- In your mind, what are the 1 or 2 major benefits and 1 or 2 major negative considerations when potentially using 3D Design & Print activities in your classroom?
Gaming in Education
Skim the American Psychological Association article on Gaming to Learn. While skimming, please ask yourself these questions from the article:
- Do certain features make a computer game more effective in promoting learning?
- Do people learn useful cognitive skills from playing an off-the-shelf game?
- Do people learn academic content better from playing a computer game than from conventional instruction?
Watch a CNN interview with Jon Roozenbeek on GetBadNews (4 min)
Skim the Bad News Teachers Guide, and please ask yourself the following questions as you skim:
- Does inoculation theory make intuitive sense to you?
- Is there any evidence that inoculation theory works in practice?
- How effective do you think Bad News would be at inoculating middle and high school learners from “fake news” in social media?
The International Society for Technology in Education (ISTE) has a great but short post about 5 Ways to Gamify Your Classroom that has some great tips on using old school games as well as digital games to encourage fun active learning in the classroom!
Test, video game, or cool inquiry project by YouTuber Mark Rober?
- As you watch the video, please reflect on what motivates you, or demotivates you, to learn new skills or new information.
- What are some of the unstated assumptions that are made in Mike Rober’s video?
- Could Mike’s projects be framed as inquiries?
(15 min)
Hands-on Lab Time
- Please complete one or more activities in the following 3D Design and Print workshop (40 min): lib.uvic.ca/3d
- Game time! Please play 1 below for at least 5 minutes:
- GetBadNews (10 min)
- Harmony Square (5 min)
- Be Internet Awesome for grades 2 to 8 (10 min)
- Pandemic II (10-30 min)
Critical Reflection Blog (30 min)
Write your critical reflection blog post to document your learning in class and to document progress on your inquiries (incorporate audio, video, and screen video capture into your blog posts this week).
Please include the following (or make your own critical evaluation of this topic or technology):
- Describe possible cross-curricular active learning opportunities for 3D Design & 3D Printing -OR- Describe how 3D Design & Printing could be used for language revitalization
- What are the potential pros and cons of using 3D Design and print at the school and grade levels you hope to teach at?
- Include a screenshot of one of the 3D Designs you made during the workshop
- Critically reflect on gaming in the context of the subject you will be teaching
- Submit your blog post to the class BrightSpace website


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