Worth 17% of your grade

Purpose

  • Learners apply the “Designer” competency to create authentic, learner-driven activities for language revitalization, or other subject area for non-language revitalization learners, that accommodate learner variability.

Task

  • Develop a structured lesson plan (due May 21) and corresponding lesson activities/materials (due May 26).
  • The lesson must incorporate at least one educational technology.

Criteria

  1. End Goal: In a sentence or two, create an overarching goal for your lesson. In other words, what should the learner be able to do by the end of the lesson?
  2. Learning Objectives: Create two or more SMART learning objectives for your lesson plan. Learning objectives should be: Specific, Measurable, Attainable, Relevant, and Time-based.
  3. Instruction: Create instructional materials to introduce the lesson topic to your students using at least one educational technology, and explain the “why” of the topic or skill.
  4. Activity: Create or find at least one active learning exercise to use as part of your lesson.
  5. Evaluation: Outline how you will determine if the learning objectives you set out for the lesson have been achieved by your learners.
  6. Length: the lesson should be no more than 10 minutes long will be delivered in person on one of the last two classes.

Allowed Uses of Generative AI:

You are allowed to use Generative AI tools for AI-assisted editing, as well as idea generation and structuring (see the course Generative AI policy for more details)