You can delete the instructions when publishing but please keep the headers format:
I recommend to make a copy of this draft post and you may also find it easier to work in a separate document and then upload it later.
This template is designed to guide you/your team through the design and creation of multimedia learning design challenges in EDCI 337. Each projects follows a process of design and is comprised of the following phases:
- 1. Understand (Discover, Interpret, Specify)
- 2. Plan (Ideate, Sketch, Elaborate)
- 3. Prototype
- 4. Peer Feedback
- 5. Reflect & Refine
- 6. Final Artifact

Use this template for producing and submitting your MML Challenge Documentation. If you feel that a section is missing that supports your project, process, design, and/or reflection, then please include it! The process you follow to create your project is where most of your learning occurs, and as a result, the majority of your grade will be based on that process. So it is crucial that you record all of your design decisions. The key to success is to work through a clear design process and to justify your choices by referencing class readings and other literature. While the phases are generally be completed in sequence, this is an iterative process — adjustments and refinements are encouraged as you progress.
Project Name (multimedia type)
Subtitle
Updated: Month, Day Year
Authors:
Brief Project Intro. Why are you creating this? Who are you/your team? Why did you choose this topic? What are your goals for this project? Anything to comment on the process?
FINAL DESIGN COMING SOON
THE PROCESS
Understand (Discover, Interpret, Specify)
DESCRIBE THE CHALLENGE:
- Provide a concise description of the learning challenge (1–2 sentences).
Example: Children need to learn problem-solving strategies to deal thoughtfully and efficiently with challenges.
CONTEXT AND AUDIENCE:
- Describe your audience (typical and extreme cases), their needs, goals, and motivations. Outline the applicable demographic, psychographic, and behavioral factors. Provide insights in approximately four paragraphs.
POV STATEMENT:
- Reframe your challenge as a Point-of-View (POV) statement combining the user, their needs, accessibility concerns, and insights:
Format: [User] needs to [user need] so that [insights].
Example: A child anxious about math needs general problem-solving strategies to successfully work through authentic problems and persevere.
LEARNING OBJECTIVES:
- Specify the learning objectives and sub-objectives for your project. Try and get below the surface – do you have any ‘secret’ learning objectives (i.e. promote an interest x, meta-cognitive skills)? I enjoy this resource to help with making learning objectives: https://learning-objectives.easygenerator.com/
Note: This phase focuses on understanding the learning need, not on the multimedia resource you plan to create.
Plan (Ideate, Sketch, Elaborate)
IDEATION:
- Develop a number of ideas that satisfy the project requirements and learning objectives you outlined
- Share your brainstorming process; include any media that supported your brainstorming
- Describe your most promising ideas in a few sentences
STORYBOARD OR SCRIPT:
- Develop a rough but readable storyboard for your most promising idea (hand drawn – take a picture and include) and script/plan (may be hand-written). (2–3 pages).
THEORY APPLIED:
- Explain the theory guiding your solution.
- Whenever referencing applicable theories (ex. Multimedia design theories, models of active learning, and Universal Design for Learning), be explicit: What specific principle is used, how and why.
Important Note: Complete drafts of Phases 1 and 2 before starting your prototype.
Create and Share the Prototype
- Build out your most promising idea and your storyboard/script from the Plan stage into the prototype, or first draft, of your multimedia artifact. You will share this prototype with the class, gather feedback, and then refine it for the final version.
PEER FEEDBACK:
- Summarize the feedback you received; be objective – try to avoid your personal thoughts and judgments here, that’s for the next section.
- (2-3 paragraphs)
Reflect and Refine
REFLECTION:
- Reflect on the prototype, peer feedback, and your learning process. Address:
- What worked well?
- What would you change?
- What revisions you included in your revised prototype.
- What issues were raised, and how would you address them?
- Strengths and limitations of this type of multimedia for learning.
- Connect your responses to the academic literature, include references.
- (4–6 paragraphs).
TEAMWORK REFLECTIONS:
- If you are working in a team, each team member should write a paragraph about their own contributions and those of their teammates. Keep it constructive and positive, while offering suggestions for improvement.






