Multimedia Challenge: Comics
Your goal is to develop an original educational comic (12-20 panels) that teaches the reader about some idea or concept through the use of text and image. You will utilize a design process, track your progress, and engage in peer review.
As you complete this project, you will be able to:
- Apply storytelling principles in creating effective learning opportunities
- Utilize text and imagery in a complimentary manner
- Evaluate educational comics and make suggestions for improvement
- Iterate on your project with peer feedback to refine and improve your work.
- Engage in design thinking to create multimedia learning projects
Why Comics?
Learn more:
- Tribull, C. M. (2017). Sequential Science: A guide to communication through comics. Annals of the Entomological Society of America, 110(5), 457–466. https://doi.org/10.1093/aesa/sax046
- Morrison, T. G., Bryan, G., & Chilcoat, G. W. (2002). Using student-generated comic books in the classroom. Journal of Adolescent & Adult Literacy, 45(8), 758–767. https://www.jstor.org/stable/40012828
The task:
- Track the following design phases utilizing this template
- Understand
- Plan
- Prototype
- Reflect & Refine
- Submit a Comic Prototype (including a draft of the Understand and Plan phases)
- Engage in Peer Review (10%)
- Reflect on feedback, refine your comic prototype, and submit your final project and design documentation (20% total; 5% for each design phase)
Design Documentation

Your project submission should include your final comic, the prototype comic, and the entire design process. The process you follow to create your project is where most of your learning occurs, and as a result, the majority of your grade will be based on that process. So it is crucial that you record all of your design decisions. The key to success is to work through a clear design process and to justify your choices by referencing class readings and other literature.
Here is a template for you to document your work. This template is designed to guide your team through the design and creation of your project and includes the expected phases listed above.
Prototype
Your prototype is the first draft of your final project. You can share it as a web page, a document with clear project documentation, or a blog post. The prototype can be a rough sketch of your comic—it doesn’t have to be perfect. The key is to clearly get your point across.
Along with your prototype, please include your Understand and Plan phases. These don’t need to be perfect or complete; you’ll have a chance to refine them later. Please utilize this template.
Submit your prototype in the Mattermost channel here: Multimedia Critique and Challenges.
Providing Peer Review (10%)
You will be assigned two of your peers prototypes to provide feedback to (~500 words each). The instructor will setup a private channel so only the reviewer, reviewee, and instructor can see the feedback. One of the best ways we can grow individually and as a team is through the process of feedback. Both offering and receiving peer feedback can be hard, scary, and emotional – please consider your words carefully for constructive and actionable comments. Please reach out to your instructor at anytime for any kind of support.
UCD Teaching & Learning. (2024, April 10). How to give constructive and actionable peer feedback: Students to Students [Video]. YouTube. https://www.youtube.com/watch?v=GP1ww_1AJzI
Some prompts for feedback:
Positive Remarks
- I enjoyed ______ because ______
- Excellent job on ______
- Your work displayed ______
Improvement Ideas
- I was wondering if ______
- I am confused by ______
- One suggestion would be ______
Questions
- What is ______
- Why are ______
- What are ______
Examples
Review these past student projects to see the many different ways this challenge has been approached. Use them as inspiration while you brainstorm your own ideas. These examples aren’t meant to be “perfect” models—think critically about what works well and how you might apply course theories to improve, adapt, or differentiate your own final artifact.
- Therese Taruc: Chicken Adobo – An Educational Comic
- Roman Hudson: Calm, Plan, Solution
- Caelan Street: A Journey Through the Digestive System
- Julia Snidanko: How We Encode Memories So They Stick
- Kushank Virdi – Dispersion of White Light
Assessment Rubric
| 0 – 2 (Needs Additional Work) | 3 (Marginally Meets Expectations) | 4 (Fully Meets Expectations) | 5 (Exceeds Expectations) | |
| Peer Review (10%) | Feedback is minimal, generic, or unhelpful. Lack of understanding of the project’s goals. It is delivered in an emotionally harmful manner. | Feedback lacks depth, is brief, and/or is unactionable. There is insufficient understanding of the project. | Feedback is thoughtful, specific, and actionable. The tone is positive, constructive, and respectful. | Feedback is exceptionally insightful, comprehensive, and emotionally intelligent. There is a deep analysis of the project and connection to theory. |
| Understand (5%) | Poorly defined challenge Insufficient audience description Off-target POV statement Learning outcomes inadequately described Lack of effort is apparent | Challenge is overly simple, unmanageable, or partially defined Audience description is limited POV statement is marginally effective Learning outcomes need refinement | Clear, manageable learning challenge with well-elaborated context. Audience and needs are effectively described. POV statement is clear and effective. Learning objectives and sub-objectives are well-defined. Thoughtful effort evident. | Exceptional focus and context, with an outstanding description of audience needs, goals, skills, and resources. POV statement is highly insightful. Learning outcomes are professional and comprehensive. Clear, thoughtful communication and exceptional effort. |
| Plan (5%) | Inadequate storyboard/script Few or no connections to multimedia principles Effort is insufficient | Adequate but unrefined storyboard/script Storyboard seems to have been created to match the prototype (instead of the other way) Limited connections to multimedia principles Plan lacks clarity or originality | Relevant and focused topic with a good solution plan. Clearly engaged in a design process with ideation and refinement. Storyboard/script is functional and clear, with authentic hand-drawn graphics and text. Effectively connects to multimedia principles. | Exceptionally focused and relevant topic with a clear, detailed plan. Engaged in an exceptional process of design with iteration evident. Outstanding storyboard/script with strong hand-drawn graphics and text, and notes for implementation. Extensive application of multimedia, design, and user-experience principles. |
| Reflect and Refine (5%) | Minimal or defensive response to feedback. Few substantive revisions. Limited individual reflections. | Limited reflection on feedback or incomplete revisions. Individual reflections are brief or lack depth. | Thoughtful and complete reflection on feedback. Effective revisions descriptions addressing major concerns. Individual reflections are clear and collaborative. | Exceptional reflection on feedback and thoughtful explanations of revisions to the prototype. Insights into strengths, limitations, and potential improvements are outstanding. Individual reflections are constructive and thorough. |
| Project Artifact (5%) | Significant deviations from the plan Poor application of multimedia principles Limited tool mastery or poor user experience | Limited use of multimedia principles Marginal evidence of effort, tool mastery, or user experience Weak initial prototype or late submission Limited refinement after feedback | Faithful to the plan and effectively addresses the challenge. Good application of multimedia principles. Competent tool mastery and positive user experience. Some refinement made after feedback. | Excellent alignment with the plan, fully addressing the challenge, to make a 12-20 panel, educational comic. Exceptional application of multimedia, design, and user-experience principles. Mastery of the chosen tool and an outstanding user experience. Solid revisions made after feedback on initial prototype. |
How to Get Started on Your Comic
You can use any tool or method to create your comic. It can be hand drawn or it can be done digitally. The focus is on your design process, storytelling, and connection to theory.
Choose Your Method
- Analog: Hand-draw your comic using paper, ink, or markers. Simply scan or take a high-quality photo of your work to upload.
- Digital: Use any graphics program you are comfortable with.
- Hybrid: Feel free to mix methods—such as sketching by hand and then using digital tools for coloring or lettering.
Note on Watermarks: It does not matter if the program you use has a watermark.
Graphic Design Tools
There are many tools you can use to create your comic. If you’re unfamiliar with graphic design tools and would like a recommendation, try Canva. Canva is an online graphic design platform that offers a wide range of comic templates and graphic assets to help you get started quickly.
Be aware that some features are marked as premium. Canva also integrates generative AI tools, so pay attention when using these features and be mindful of potential biases in AI-generated content.
You can learn more here: https://www.canva.com/create/comic-strips/
Support & Learning
There are countless “how-to” videos and tutorials online for virtually every platform. If you find yourself stuck on a technical hurdle, a quick search for your specific tool will likely yield a step-by-step guide. You are also encouraged to reach out to peers and/or contact me for support.
Privacy, Consent, & Copyright.
Please be aware of any privacy concerns when using software and services, see here for more info: FIPPA, Privacy, and Consent Resources. When using images in your comments, ensure you are meeting copyright.






