Social Media and Personalized Learning

Personalized Learning Experience Group Project

Your goal is to create a personalized learning experience—something that a learner could actually use, explore, or take part in. This could be a lesson, workshop, online module, website, learning pathway, video, podcast, series of activities, or pretty much any format that works for your idea.

Think beyond simply giving learners choices. Consider how your experience can support learner agency, motivation, learning, and meaningful connections with others.

As you complete this project, you will be able to:

  • Apply relevant theories of personalized learning, agency, motivation, and social learning to your design.
  • Create opportunities for learner choice, agency, and meaningful social connection.
  • Critically reflect on the benefits, limitations, and implications of personalized learning.
  • Engage in design thinking to create your learning experience

Deliverables

Personalized Learning Experience

Topic: The subject can be about anything you want so long as it is educational.

Your design should include:

  • Learning outcomes
  • Learning activities, resources, and learning materials
  • Opportunities for choice or personalization
  • Opportunities for learners to interact and learn with/from others
  • Assessment or evidence of learning, and where applicable, dynamic personalization based on that assessment (i.e., can you assess where a learner is during the experience and change the experience to meet the learner? In some instances this may be technically complicated, and a short write-up would suffice)
Image by Евгения from Pixabay

Your artifact can take many forms and is ultimately your choice. Select a medium that is appropriate to the learning experience you are designing, and defend your choice. For example:

  • Website or interactive learning environment (how-to)
  • Lesson or workshop
  • Video-based learning experience
  • Podcast/audio learning experience
  • Series of activities or learning posts

Supporting Materials

In addition to your final experience, you must submit a design journal that explains the rationale to your final learnign experience. Before you develop your personalized learning experience, you should consider the following sections. You do not need to address every single prompt below so long as you adequately explore and support your design decisions. Wherever appropriate, you should justify your design with relevant theories and concepts from the course.

Image by Pexels from Pixabay
  1. Educational Subject
    What is the subject of your learning experience and why did you choose it?
  2. Learning Context and Learners
    Clearly outline the context of your learning experience and who will participate in it. This provides the foundation for the rest of your design, helping you make meaningful decisions about how and why learning will be personalized. Consider:
    • Who are the learners?
    • What are their interests, goals, and motivations?
    • What prior knowledge or experience might they bring?
    • What needs, strengths, or challenges might they have?
    • What contextual factors might influence their learning?
    • What do you need to know about learners in order to personalize their experience?
  3. Personalization Plan
    Determine what, how, and when learning will be personalized. Consider:
    • What aspects of the experience will be personalized?
    • What choices or pathways will learners have?
    • What will remain common across learners?
    • How will learners exercise agency or control over their learning?
    • How will the design respond to differences in learners’ needs, interests, prior knowledge, or goals?
    • How will you avoid making personalization simply a matter of giving learners more choices?
  4. Social Learning
    Design opportunities for learners to connect with and learn from other people, groups, communities, and sources of knowledge. Consider:
    • How will learners interact with one another?
    • How can they share ideas, experiences, or knowledge?
    • How can learners provide or receive feedback?
    • Are there opportunities to collaborate?
    • Can learners connect with experts, communities, or people beyond the course?
    • How might social interaction itself be personalized?
  5. Theory Applied
    Explain and reference the theory guiding your learning experience and reference. Consider:
    • Which theories meaningfully inform your design and why.
  6. Teamwork Reflections
    Each team member should write a paragraph about their own contributions and those of their teammates. Keep it constructive and positive, while offering suggestions for improvement.

Assessment Rubric

0 – 2 (Needs Additional Work)3 (Marginally Meets Expectations)4 (Fully Meets Expectations)5 (Exceeds Expectations)
Learner & ContextLearners and context are unclear or insufficiently consideredIdentifies learners and context but provides limited consideration of their characteristics or needsClearly identifies learners and context and thoughtfully considers their needs, goals, interests, and prior knowledgeDemonstrates a nuanced understanding of learners and context and uses this understanding to inform the design
PersonalizationProvides limited evidence of meaningful personalizationIncludes some personalization but pathways, choices, or learner responsiveness are limitedMeaningfully personalizes aspects of the learning experience to support learner agency, motivation, and learningDemonstrates sophisticated and purposeful personalization that responds to learners in meaningful ways
Social LearningProvides few opportunities for interaction, contribution, or connectionProvides some opportunities for social interaction, but these are limited or underdevelopedProvides meaningful opportunities for learners to engage, contribute, reflect, and connect with othersCreates rich opportunities for dialogue, collaboration, connection, and learning with and through others
Theoretical RationaleDemonstrates limited understanding or application of relevant theoriesMakes some connections to theory, but they are underdeveloped or primarily descriptiveClearly connects relevant theories and concepts to design decisionsCritically and thoughtfully applies theory to justify and extend the design
Learning Experience DesignDesign is incomplete, unclear, or poorly aligned with the intended learningDesign addresses the intended learning but contains gaps or inconsistenciesDesign is coherent, purposeful, and appropriately aligns learning outcomes, activities, resources, and assessmentDesign is highly coherent, creative, and demonstrates thoughtful attention to the learner experience

Generative AI Guideline

Image by Alexandra_Koch from Pixabay

This assignment allows for structured and defined support from AI tools at the each stage. In general, you must begin each phase of the assignment without the use of AI and incorporate it for very specific tasks of refinement, iteration, and feedback. Generally, You CANNOT use GenAI to think or write for you. The difficult parts of education is where all of the learning happens. If you use any AI in this project, you must disclose how and why you used.

If you have any questions about permitted AI use, please contact me before you use the AI tools.

StagePermitted AI UseNot Permitted
Understand /
Plan /
Reflect & Refine
Refining and deepening your work after you have attempted it on your own

To aid in brainstorming of further ideas after you have attempted it on your own
Generating statements, arguments, outlining, paraphrasing, or full paragraphs

The creation of a complete or semi-complete story
ArtifactThoughtful prompting to create individual assets with a preconceived vision (e.g., images, videos), often with multiple iterations to refine the output. You must cite AI and comment on the biases (more below)Using the assignment description or full paragraphs to ‘auto-generate’ a final product or meaning-making through multimedia

The creation of a complete artifact
Project Write-upReceiving feedback on structure, coherence, and alignment with the rubricRewriting content via AI suggestions

Disclosing / Citing AI

When using AI, you must cite it’s use. This is necessary to be transparent on which tools were used and why. Learn more on specific citation requirements here: Scholarly use of GenAI tools

An acknowledgement statement provides a general overview of what GenAI tools you used, what prompts you used, and how you used the tool’s output. 

Sample statement: I acknowledge the use of [insert genAI tool name(s) and link(s)] to [specific use of genAI tool]. The prompts used include [list of prompts]. The output from these prompts was used to [explain use]. 

Example: I acknowledge the use of ChatGPT (https://chat.openai.com/) to generate materials for background research and self-study in the drafting of this assessment. I entered the following prompts on [insert date]: [insert prompt(s)]. 

UVic, Scholarly use of GenAI tools

Biases

One of the biggest issues with AI is the way in which it perpetuates biases. Generative AI is based on statistical probability, that is it draws from all its training data and creates the most common patterns. This is often what is popular, not the quiet nor marginalized voices. If you are using AI to create images or videos you must comment on the biases that occur (ex., are the generated images only depicting White individuals?)

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